Credit Rating: 05 Reporters work in the news and media industries, either Suggested Contacts: Other hobos, a few friendly railroad freelance or for a newspaper, magazine, website or news guards, soft touches in numerous towns. tific methods, many were happy to apply brute force whenAn animal trainer can use the psychology skill with animals unveiling the secrets of the past the use of dynamite wasas well as people. for accommodation, food or incidental travelprofession. .303 Lee- Modern Enfield Firearms (rifle) 5 $275 100 Modern .30-06 FirearmsBolt-Action (rifle) 5 $400 98 Modern 2 $400/$1,800 100 Rifle Firearms 1920s, .30-06 (rifle) Modern Semi-Automatic Rifle.444 Marlin Rifle Elephant Gun (2B), chapter 10: referenceHandguns Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 1D6+1 10 yards Round Gun (Mag) Modern tion Era Flintlock Firearms 10 yards $30/$300 95 Rare (handgun) 1D6 3 yards 1/4 1 $25/$190 .22 Short Firearms 1D6 15 yards 1 (3) 6 $12/$55 100 1920s,Automatic (handgun) 1D8 1 $15/$200 Modern Firearms 15 yards 1 6 .25 Der- (handgun) 1D8 1 (3) $20/$350 100 1920aringer (1B) Firearms 15 yards 8 (handgun) 1D8+1D4 1 (3) -/$425 100 1920s, .32 or 15 yards 6 Modern 7.65mm Firearms 1D10 15 yards 1 (3) $25/$200 Revolver (handgun) 1D10 15 yards 8 $30/$375 99 1920s, .32 or 1D10 15 yards 1 (3) 6 Modern 7.65mm Firearms 1D10 15 yards 1 (3) 15 -/$500Automatic (handgun) 1D10 15 yards 1 (3) 17 -/$500 100 Modern 1D10 15 yards 1 (3) 8 $75/$600 .357 Firearms 1D10+1D4+2 1 (3) 8 $30/- 100 1920s, Magnum (handgun) 15 yards 1 (3) 6 -/$475 Modern Revolver Firearms 1D10+2 15 yards 1 (3).38 or 9mm (handgun) 1D10+2 15 yards 6 $30/$300 99 1920s, Revolver Firearms 1D10+1D6+3 1 (3) 7 $40/$375 Modern (handgun) 1 (3) 7 .38 Firearms 1 (3) -/$650 98 ModernAutomatic (handgun)Beretta M9 Firearms 98 Modern (handgun) Glock 17 Firearms 99 1920s,9mm Auto (handgun) ModernModel P08 Firearms (handgun) 100 1920s, Rare Luger .41 Firearms 100 Modern (handgun) Revolver Firearms 100 1920S, .44 (handgun) Modern Firearms Magnum (handgun) 100 1920s, Revolver Modern .45 94 Modern Revolver .45AutomaticIMI Desert Eagle 253, investigator's handbookShotguns Skill Damage Base Range Uses per Bullets Cost 20s/ Malfunction Common Round in Gun Modern in Era Name (Mag) 20-gauge Firearms 2D6/1D6/1D3 10/20/50 1 or 2 2 $35/Rare 100 1920s Shotgun (shotgun) yards 1 or 2 2 2D6+2/ 1 or 2 2 $40/Rare 100 1920s (2B) Firearms 1D6+1/1D4 10/20/50 5 16-gauge (shotgun) 4D6/2D6/1D6 yards 1 5 $40/$200 100 1920s, Shotgun 2 2 Firearms 4D6/2D6/1D6 10/20/50 1 or 2 Modern (2B) (shotgun) yards 2 12-gauge 4D6/2D6/1D6 1 or 2 7 $45/$100 100 Modern Shotgun Firearms 10/20/50 1 or 2 (shotgun) 4D6/1D6 yards 8 $45/$100 100 Modern (2B) 1 12-gauge Firearms 4D6+2/ 10/20/50 N/A 100 1920s Shotgun (shotgun) 2D6+1/1D4 yeards (Pump) 4D6/2D6/1D6 Rare 100 1920s 12-gauge Firearms 5/10 yards -/$895 Rare Shotgun (shotgun) 4D6/2D6/1D6(semi-auto) 10/20/50 100 Modern 12-gauge Firearms yards Shotgun (shotgun) -/$600 98 Modern(2B sawed 10/20/50 Firearms yards off) (shotgun) 10-gauge 10/20/50 Shotgun Firearms yards (shotgun) (2B) 12-gaugeBenelli M3 (folding stock) 12-gauge SPAS (folding stock)Submachine Guns (i)Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 1D10 20 yards Round Gun (Mag) Modern tion EraBergmann Firearms 20/30/32 $1,000 96 MP181/ (SMG) 1D10 1 (2) or full 1920s MP2811 1D10 auto Firearms 1D8Heckler & (SMG) 1D10+2 20 yards 1 (2) or full 15/30 N/A 97 ModernKoch MP5 1D10 15 yards auto 32 $750 96 Modern Firearms 15 yards 20 N/A 96 Modern Ingram (SMG) 20 yards 1 (3) or full $200 96 1920s MAC-11 20 yards auto 20/30/50 $1,000 98 Modern Skorpion Firearms 32 (SMG) 1 (3) or full SMG autoThompson Firearms (SMG) 1 or full Uzi SMG auto Firearms (SMG) 1 (2) or full auto 254, chapter 10: referenceAssault Rifles (i) Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 2D6+1 100 yards Round Gun (Mag) Modern tion EraAK-47 or Firearms 110 yards 100 AKM (rifle) 2D6 250 yards 1 (2) or full 30 $200 Modern AK-74 2D10+1D8+6 auto $1,000 Firearms 30 $3,000 97 Modern Barrett (rifle) 1 (2) or full $1,500Model 82 auto 11 96 Modern FN FAL Firearms $2,000 (rifle) 1 Light N/AAutomatic Firearms 2D6+4 110 yards 1 (2) or 20 N/A 97 Modern (rifle) burst 3 $1,100 Galil $2,800 Assault Firearms 2D6 110 yards 1 or full 20 98 Modern (rifle) auto Rifle M16A2 Firearms 2D6 110 yards 1 (2) or 30 97 Modern (rifle) burst 3 97 Modern M4 99 Modern Firearms 2D6 90 yards 1 or burst 3 30 99 ModernSteyr AUG (rifle) 2D6 110 yards 1 (2) or full 30 Beretta Firearms M70/90 (rifle) auto Firearms 2D6 110 yards 1 or full 30 (rifle) autoMachine Guns (i)Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 2D6+4 100 yards Round Gun (Mag) Modern tions EraModel 1882 Firearms Full auto $2,000 96Gatling Gun (MG) 200 1920s Rare Browning FirearmsAuto Rifle (MG) 2D6+4 90 yards 1 (2) or full 20 $800 100 1920s auto M1918 Firearms .30 (MG) 2D6+4 150 yards Full auto 250 $3,000 96 1920s Browning Firearms 2D6+4 110 yards 1 or full 30/100 $3,000 96 1920s M1917A1 (MG) 2D6+4 110 yards auto 27/97 $3,000 96 1920s Bren Gun 2D6+4 4000 98 Modern Firearms 2D6 Full auto 30/200 N/A 99 Modern Mark I (MG) 2D6+4 250 N/A 99 1920sLewis Gun 200 yards Full auto N/A Minigun* Firearms (MG) 110 yards Full autoFN Minimi, 5.56mm, Firearms 110 yards Full auto Vickers (MG) .303 Firearms Machine (MG) Gun 255, investigator's handbookExplosives, Heavy Weapons, Misc. The Keeperwill specify whether a success is required for both skills or ifonly one of the skills need be successful.Skill ListKey:[Modern] denotes a skill only available in Modern Eragames. digital image in here).20s or 30s Make an improvement check for EDU.40s Deduct 5 points from STR, CON or DEX, and also from APP. Regular assaults on Mt. Most climbers are weekend and vacation sports- men; only a few have the reputations needed to attract the Usually such recruits owe the government four years financing and sponsorship required for major climbs.active service, after which time they may return to civilianlife. Its strictly business.book binding glassblowing, toy maker, stained glass and Often sociopaths, who seem to lack the ability to empathizeso on. They are supported by Suggested Contacts: Other gangcriminal organizations and they are the members (current and retired),ones usually expected to take the fall for criminal freelancers, organizedthe gangsters above them. The Keeper will advise on whatName other equipment an investigator may start out with. success with a shotgun blast at close range will do 24 damage!1B, 2B: 1 barrel, 2 barrels. 2. A scientist will also have a good com- Skills: Electrical or Mechanical Repair, Fighting, Fire- mand of their own language, having done higher degrees arms, First Aid, Navigate, Pilot (Boat), Survival and probably a Ph.D. (Sea), Swim. miliar with earthly magicthe secrets of Mythos magic are unknown to them, save in tantalizing hints referencedMusician in ancient books.May perform in an orchestra, group or solo, with any instru- Occupation Skill Points: EDU x 4ment you care to think of. Sometimes nick- art, journalism and wildlife conservation. Ensures expertise in settinggoing native for a period; taking an active role in a up and excavating a dig site. Sample Consequences of failing a Pushed roll: a vastSample Consequences of failing a Pushed roll: the site is amount of time and money is wasted in creating a failedspoiled, with finds ruined through incompetence, vandal- attempt; the audience or customer is highly offended orism or theft; some higher authority seizes the site or the physically injured by some aspect of your work; the criticsfinds from your control; publicity leads to the finds being slate your work and no one desires your services anystolen. Dont feel constrained to usewhat you roll; if it doesnt mesh with your character concept Rugged Handsome Ungainlythen roll again or choose a different option. Talented or not, the artists ego must be hardy and terpersonal skill (Charm, Fast Talk, Intimidate orstrong to surmount initial obstacles and critical appraisal, Persuade), Swim, Throw, any one other skill as aand to keep them working if success arrives. This immunity is quite limited: the key connection can Additional Details be killed, removed or destroyed by the Keeper, but the in- vestigator to whom they are connected must be involved, Fill in the following details on the investigator sheet. Skills: Library Use, Other Language, Own Language, In the 1920s, the study of human behavior was a rather Psychology, any four other skills as academic, era or new field and primarily focused on Freudian analysis. Skills: Accounting, Other Language, Law, two interper- sonal skills (Charm, Fast Talk, Intimidate or Per- Skills: Accounting, two interpersonal skills (Charm, Fast suade), Psychology, any two other skills as personal Talk, Intimidate or Persuade), Fighting (Brawl), or era specialties. Does a high skill in unrelated to their current profession ity, or as a result of major wounds, shooting mean they grew up in the could point the way here). what do you blame them? S Add one of the following to the investigators Where an experience package requires an increase in acharacters age you should assign any additional skill points backstory: Injury/Scar or a Phobia/Mania associatedarising from an increase in EDU prior to allocating the bo- with their experiences as a police officer.nus skill points granted by the package. 4. grandfather).9. in hiking, fishing, cross-country skiing, canoeing, climbing and camping. ),elected to a two-year term. You Losing ones key connection during play requires a San- can choose to start there if you wish; however your inves- ity roll (1/1D6 Sanity point loss). It must have been frightful--I could hear the screams up here in spite of all I was seeing and hearing from another direction, and later it was rather awful to find those empty heaps of clothes around the house." and coverage. Occupation Skill Points: EDU x 4 Skills: Anthropology, Art/Craft (Photography), History, Library Use, Occult, Other Language, Psychology, Credit Rating: 1030 any one other skill as a personal or era specialty. psychologist and a psychiatrist, who is a physician specialist. Uniformed Police Officer Skills: Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Pilot (Aircraft), Science Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) (Astronomy), any two other skills as personal or era specialties. handwriting, a bureaucratic form or permit, orAn art or craft skill might also be a duplicate of a tome. project manager and Skills: Appraise, Art/Craft (any), History, Library Use, oversee the construc- Other Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Spot Hidden, any tion. Cthulhu Mythos skill gained.S Deduct 1D10 from SAN. Some entries group Book Dealerrelated occupations, for example Bank Robber, Bootlegger, Bootlegger see CriminalBurglar, Conman, Forger/Counterfeiter and Assassin are all Bounty Hunter Boxer/Wrestlerlisted under the Criminal occupation. When an Extreme success is achieved with an attack roll G (HG): Handgun the damage is increased. entertaining clients as much as their expenses account will allow. S Officers choose from: Climb, Firearms (Handgun),Optional Rule: CappedStarting Skill Values First Aid, Listen, Navigate, one interpersonal skill (Charm, Persuade or Intimidate), Stealth, SpotInvestigators having high skills should not unbalance the Hidden, Throw.game, given that some skill rolls will require them to rollunder a half or a fifth of their skill. [Modern] Good money can also be made by those willing to risk life and limb on the rodeo circuit, travelling between events for fameUsually designing, writing, testing, de- and glory.bugging and/or maintaining the sourcecode of computer programs, the During the 1920s, a few found em-computer programmer is an expertin many different subjects, including ployment in Hollywood as stuntmenformal logic and application platforms.May work freelance or within the con- and extras in westernsfor example,fines of a software development house. Although expeditions have reached sibly organized crime. medical workers, law enforce- ment. with criminal experience. 1. for their fame, their beauty, their work). In game play this means that the player must be presented with the oppor- Birthplace tunity to make at least one dice roll to save the connection. The STR, DEX, CON, SIZ, APP, INT, POW and EDUGiven the limited life expectancy of the average investigator,this is unlikely to be much of a concern for many players! suave, charming voice, 9.
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